Cars, Classes & Technology

Sportscar racing puts cars of wildly different speeds on track at the same time, and single-seater racing puts near-identical machinery in the hands of very different drivers. Both problems are solved by regulation rather than by hoping for the best. This section explains how the cars and the classes are defined, measured and held together.

Three tools do most of the work, and they only function as a set. Homologation fixes what a car is. Balance of Performance decides how fast it is allowed to be. Driver ratings decide who is allowed to drive it. Remove any one of them and the other two stop working.

How the Field Is Levelled

The regulatory machinery that decides how close the racing will be before anyone turns a wheel.

The three-legged stoolFix the car, balance the car, then control who drives it. That sequence is why a GT3 grid can hold seven manufacturers and still finish within a few seconds of itself after twenty-four hours.

Classes and Categories

What separates one class from another, and why a slower class is not simply a slower version of the faster one.

Technology

The systems on the car that commentators mention constantly and explain rarely.

Money as a Regulation

Formula 1 takes a different route to the same destination: instead of equalising the cars, it limits what may be spent on them.

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